优化渲染帧率
parent
bcb9c769c4
commit
2c5d110ee8
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@ -2,7 +2,7 @@
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"name": "global-navigation-satellite-system",
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"name": "global-navigation-satellite-system",
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"description": "global-navigation-satellite-system",
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"description": "global-navigation-satellite-system",
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"author": "hwasmart",
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"author": "hwasmart",
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"version": "5.5.7",
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"version": "6.0.0",
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"main": "dist/main/app.js",
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"main": "dist/main/app.js",
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"scripts": {
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"scripts": {
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"dev": "vite",
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"dev": "vite",
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@ -0,0 +1,3 @@
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// 加密关键字
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const keyword = 'BD'
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export { keyword }
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@ -1,5 +1,6 @@
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import { app, globalShortcut, BrowserWindow, ipcMain, dialog } from 'electron'
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import { app, globalShortcut, BrowserWindow, ipcMain, dialog } from 'electron'
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import { join } from 'path'
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import { join } from 'path'
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import { keyword } from './KeyWord'
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const child_process = require('child_process')
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const child_process = require('child_process')
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const crypto = require('crypto')
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const crypto = require('crypto')
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@ -51,7 +52,7 @@ async function checkLaunchEnv() {
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try {
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try {
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const passResult: any = await queryPass(passPath, passValue)
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const passResult: any = await queryPass(passPath, passValue)
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const keyResult: any = await queryKey(keyPath, keyValue)
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const keyResult: any = await queryKey(keyPath, keyValue)
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if(cryptMD5(keyResult.stdout.slice(83,119) + 'BD') == passResult.stdout.slice(72,108)){
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if(cryptMD5(keyResult.stdout.slice(83,119) + keyword) == passResult.stdout.slice(72,108)){
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return true
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return true
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}else{
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}else{
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return false
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return false
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File diff suppressed because it is too large
Load Diff
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@ -17,7 +17,7 @@ import { ref, watch, onMounted } from 'vue'
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const store = useStore()
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const store = useStore()
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const selected = ref('')
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const selected = ref('')
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watch(selected, (value) => store.dispatch('satelliteSystem/setName', { name: value }))
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watch(selected, (value) => {store.dispatch('satelliteSystem/setName', { name: value });window.allowUpdate = true;})
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onMounted(() => selected.value = Object.keys(option_dic)[0])
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onMounted(() => selected.value = Object.keys(option_dic)[0])
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const option_dic = {
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const option_dic = {
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File diff suppressed because it is too large
Load Diff
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@ -67,16 +67,8 @@ const onTrackButtonClicked = (id) => {
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store.dispatch('satelliteSystem/track', id)
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store.dispatch('satelliteSystem/track', id)
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}
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}
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const onShowStateCheckboxChanged = (id) => {
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const onShowStateCheckboxChanged = (id) => {
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// console.log(window.viewer.scene.primitives._primitives[window.viewer.scene.primitives._primitives.length-1])
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window.allowUpdate = true;
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// window.viewer.scene.primitives._primitives[window.viewer.scene.primitives._primitives.length-1]._polylines.forEach(element => {
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window.toallowUpdate = true;
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// if(element._id._id == id){
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// if(element._show){
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// element._show == false
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// }else{
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// element._show == true
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// }
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// }
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// })
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someshow.value = true
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someshow.value = true
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showarr.value[id] = !showarr.value[id]
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showarr.value[id] = !showarr.value[id]
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store.dispatch('satelliteSystem/toggleShow', id)
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store.dispatch('satelliteSystem/toggleShow', id)
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@ -1,134 +0,0 @@
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PolylineCollection.prototype.update = function (e) {
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if (removePolylines(this), 0 !== this._polylines.length && this.show) {
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updateMode$1(this, e);
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var t,
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i = e.context,
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r = e.mapProjection,
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n = this._propertiesChanged;
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if (this._createBatchTable) {
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if (0 === ContextLimits.maximumVertexTextureImageUnits)
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throw new RuntimeError("Vertex texture fetch support is required to render polylines. The maximum number of vertex texture image units must be greater than zero.");
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createBatchTable(this, i),
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this._createBatchTable = !1
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}
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if (this._createVertexArray || computeNewBuffersUsage(this))
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createVertexArrays(this, i, r);
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else if (this._polylinesUpdated) {
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var a = this._polylinesToUpdate;
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if (this._mode !== SceneMode$1.SCENE3D)
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for (var o = a.length, s = 0; s < o; ++s)
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(t = a[s]).update();
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if (n[POSITION_SIZE_INDEX] || n[MATERIAL_INDEX])
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createVertexArrays(this, i, r);
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else for (var l = a.length, c = this._polylineBuckets, u = 0; u < l; ++u) {
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n = (t = a[u])._propertiesChanged;
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var d = t._bucket,
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h = 0;
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for (var p in c)
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if (c.hasOwnProperty(p)) {
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if (c[p] === d) {
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n[POSITION_INDEX$4] && d.writeUpdate(h, t, this._positionBuffer, r);
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break
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}
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h += c[p].lengthOfPositions
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}
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if ((n[SHOW_INDEX$4] || n[WIDTH_INDEX]) && this._batchTable.setBatchedAttribute(t._index, 0, new Cartesian2(t._width, t._show)), this._batchTable.attributes.length > 2) {
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if (n[POSITION_INDEX$4] || n[POSITION_SIZE_INDEX]) {
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var f = e.mode === SceneMode$1.SCENE2D ? t._boundingVolume2D : t._boundingVolumeWC,
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m = EncodedCartesian3.fromCartesian(f.center, scratchUpdatePolylineEncodedCartesian),
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g = Cartesian4.fromElements(m.low.x, m.low.y, m.low.z, f.radius, scratchUpdatePolylineCartesian4);
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this._batchTable.setBatchedAttribute(t._index, 2, m.high),
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this._batchTable.setBatchedAttribute(t._index, 3, g)
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}
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if (n[DISTANCE_DISPLAY_CONDITION]) {
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var _ = scratchNearFarCartesian2;
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_.x = 0,
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_.y = Number.MAX_VALUE;
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var y = t.distanceDisplayCondition;
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defined(y) && (_.x = y.near, _.y = y.far),
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this._batchTable.setBatchedAttribute(t._index, 4, _)
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}
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} t._clean()
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}
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a.length = 0,
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this._polylinesUpdated = !1
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}
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n = this._propertiesChanged;
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for (var v = 0; v < NUMBER_OF_PROPERTIES$2; ++v)
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n[v] = 0;
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var C = Matrix4.IDENTITY;
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e.mode === SceneMode$1.SCENE3D && (C = this.modelMatrix);
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var T = e.passes,
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S = 0 !== e.morphTime;
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if (defined(this._opaqueRS) && this._opaqueRS.depthTest.enabled === S || (this._opaqueRS = RenderState.fromCache({ depthMask: S, depthTest: { enabled: S } })), defined(this._translucentRS) && this._translucentRS.depthTest.enabled === S || (this._translucentRS = RenderState.fromCache({ blending: BlendingState$1.ALPHA_BLEND, depthMask: !S, depthTest: { enabled: S } })), this._batchTable.update(e), T.render || T.pick)
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createCommandLists(this, e, this._colorCommands, C)
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}
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};
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var boundingSphereScratch$2 = new BoundingSphere,
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boundingSphereScratch2 = new BoundingSphere;
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function createCommandLists(e, t, i, r) {
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for (var n = t.context, a = t.commandList, o = i.length, s = 0, l = !0, c = e._vertexArrays, u = e.debugShowBoundingVolume, d = e._batchTable.getUniformMapCallback(), h = c.length, p = 0; p < h; ++p)
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for (var f = c[p], m = f.buckets, g = m.length, _ = 0; _ < g; ++_) {
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for (var y, v, C, T, S = m[_], A = S.offset, x = S.bucket.shaderProgram, E = S.bucket.polylines, b = E.length, P = 0, D = 0; D < b; ++D) {
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var w = E[D],
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M = createMaterialId(w._material);
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if (M !== y) {
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if (defined(y) && P > 0) {
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var I = v.isTranslucent();
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s >= o ? (C = new DrawCommand({ owner: e }), i.push(C)) : C = i[s],
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++s,
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T = combine$2(d(v._uniforms), e._uniformMap),
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C.boundingVolume = BoundingSphere.clone(boundingSphereScratch$2, C.boundingVolume),
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C.modelMatrix = r,
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C.shaderProgram = x,
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C.vertexArray = f.va,
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C.renderState = I ? e._translucentRS : e._opaqueRS,
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C.pass = I ? Pass$1.TRANSLUCENT : Pass$1.OPAQUE,
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C.debugShowBoundingVolume = u,
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C.pickId = "v_pickColor",
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C.uniformMap = T,
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C.count = P,
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C.offset = A,
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A += P,
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P = 0,
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l = !0,
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a.push(C)
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}
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(v = w._material).update(n),
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y = M
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}
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for (var R, O = w._locatorBuckets, B = O.length, L = 0; L < B; ++L) {
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var F = O[L];
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F.locator === S && (P += F.count)
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}
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t.mode === SceneMode$1.SCENE3D ? R = w._boundingVolumeWC : t.mode === SceneMode$1.COLUMBUS_VIEW ? R = w._boundingVolume2D : t.mode === SceneMode$1.SCENE2D ? defined(w._boundingVolume2D) && ((R = BoundingSphere.clone(w._boundingVolume2D, boundingSphereScratch2)).center.x = 0) : defined(w._boundingVolumeWC) && defined(w._boundingVolume2D) && (R = BoundingSphere.union(w._boundingVolumeWC, w._boundingVolume2D, boundingSphereScratch2)),
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l ? (l = !1, BoundingSphere.clone(R, boundingSphereScratch$2)) : BoundingSphere.union(R, boundingSphereScratch$2, boundingSphereScratch$2)
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} defined(y) && P > 0 && (
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s >= o ? (C = new DrawCommand({ owner: e }), i.push(C)) : C = i[s],
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++s,
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T = combine$2(d(v._uniforms), e._uniformMap),
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C.boundingVolume = BoundingSphere.clone(boundingSphereScratch$2, C.boundingVolume),
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C.modelMatrix = r,
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C.shaderProgram = x,
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C.vertexArray = f.va,
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C.renderState = v.isTranslucent() ? e._translucentRS : e._opaqueRS,
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C.pass = v.isTranslucent() ? Pass$1.TRANSLUCENT : Pass$1.OPAQUE,
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C.debugShowBoundingVolume = u,
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C.pickId = "v_pickColor",
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C.uniformMap = T,
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C.count = P,
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C.offset = A,
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l = !0,
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a.push(C)
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),
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y = void 0
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}
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i.length = s
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}
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function computeNewBuffersUsage(e) {
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var t = !1,
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i = e._propertiesChanged,
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r = e._positionBufferUsage;
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return i[POSITION_INDEX$4] ? r.bufferUsage !== BufferUsage$1.STREAM_DRAW ? (t = !0, r.bufferUsage = BufferUsage$1.STREAM_DRAW, r.frameCount = 100) : r.frameCount = 100 : r.bufferUsage !== BufferUsage$1.STATIC_DRAW && (0 === r.frameCount ? (t = !0, r.bufferUsage = BufferUsage$1.STATIC_DRAW) : r.frameCount--),
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t
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}
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